{"id":2017,"date":"2018-10-30T09:37:39","date_gmt":"2018-10-30T09:37:39","guid":{"rendered":"http:\/\/eho.zrs.mybluehost.me\/?p=2017"},"modified":"2021-09-28T09:59:54","modified_gmt":"2021-09-28T09:59:54","slug":"embracing-squiggles-and-spikes","status":"publish","type":"post","link":"https:\/\/creativefacilitation.com\/embracing-squiggles-and-spikes\/","title":{"rendered":"Embracing squiggles and spikes"},"content":{"rendered":"
Tidy processes often fail. Here’s why…<\/strong><\/p>\n The Process of Design Squiggle (by Damien Newman,\u00a0thedesignsquiggle.com<\/a>)\u00a0is a celebration of the fact creativity is not an ordered and linear process.“The Design Squiggle is a simple illustration of the design process. The journey of researching, uncovering insights, generating creative concepts, iteration of prototypes and eventually concluding in one single designed solution.”<\/em><\/p>\n <\/p>\n It reminded us of Jeff Conklin’s enjoyable paper about wicked problems and social complexity<\/a>.<\/p>\n Get ready for some squiggly diagrams, but they point to some reassuringly human ideas.<\/p>\n Conklin uses this diagram of the traditional waterfall process for projects. There are four stages: gather data, analyse data, formulate solution, implement solution:<\/p>\n<\/div>\n<\/div>\n